Overview: Multimedia Showcase
This section contains examples of multimedia that we have developed to support projects that have been directly or indirectly related to Cognitive Informatics, particularly in the areas of learning and skill development.
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The Multimedia Showcase examples are divided into four types:
Interactive Assessments are multimedia objects that have been used to test whether or not learners have mastered portions of training material. Our cognitive/learning approach always requires that Interactive multimedia objects be tied to specific learning objectives—hence they become learning objects. Although these interactive objects may address the same learning objectives as less-interactive "objective" tests (like multiple choice and the like), their focus on problem-solving is aimed at producing a more effective learning experience that better transfers to the field.
Hardware and Software Simulations are multimedia objects that have been constructed by representing real objects using 3-D rendering tools so that a user or learner can interact with the objects in ways that are similar to hands- on experiences. Such simulations allow the user to manipulate objects (e.g., flip switches, plug cables in, rotate) just like they would in the real world; or to view "movies" that demonstrate "how things work." We use these simulations to produce demonstrations as well as interactive learning objects that are used in exercises and interactive scenarios.
Animations are multimedia objects and environments that are produced either by rendering 3-D models and constructing "movies" that can be played to see how things work, their relationships to other objects, or to demonstrate technical concepts.
Objects and Environments are multimedia objects and environments that are produced either by rendering 3-D models or by constructing virtual 3-D environments from photographs of real environments. These multimedia objects allow the user or learner to explore the environment under controlled (and safe) conditions that may be created to facilitate training that might be otherwise dangerous, difficult to conduct, or inefficient/expensive to conduct.